{"id":338,"date":"2021-10-21T09:18:41","date_gmt":"2021-10-21T09:18:41","guid":{"rendered":"https:\/\/ntlx.org\/?p=338"},"modified":"2021-10-21T09:24:58","modified_gmt":"2021-10-21T09:24:58","slug":"up-your-game-with-openshift","status":"publish","type":"post","link":"https:\/\/ntlx.org\/de\/2021\/10\/up-your-game-with-openshift.html","title":{"rendered":"CFP: Up your Game with OpenShift"},"content":{"rendered":"<h3 class=\"wp-block-heading\">Automatic build and deployment for your very own browser game<\/h3>\n\n\n\n<h2 class=\"wp-block-heading\">Audience<\/h2>\n\n\n\n<p>This talk is targeted at anybody using or planning to use OpenShift to deploy their software. It&#8217;s not exactly for game developers, but probably for people who want to learn what it can mean to build a game with Open Source software and deploy it to an OpenShift cluster so it can be accessed via a web browser, or people who want to know about the possibilities to automate software build and deployment with OpenShift.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Outline<\/h2>\n\n\n\n<p>OpenShift comes with various built-in tools that can help developers bring their own software to the cloud &#8211; or their cluster.<\/p>\n\n\n\n<p>From automatic builds based on dockerfiles via source-to-image (S2I) builds to a full-blown pipeline with Tekton, a solution is there for all use-cases one can think of. All use-cases? How about the small browser-game developer around the corner?<\/p>\n\n\n\n<p>In this talk we&#8217;ll explore the possibilities to provide a custom S2I image for very specific use-cases, like building and running a game built with the Godot engine. We will use the image to trigger automatic builds and deployments of a small browser game whenever a change is published to the games&#8217; GitHub repository.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Key Takeaways<\/h2>\n\n\n\n<p>During this talk the audience will see (1) the different possibilities OpenShift provides to automate and customize a build process, (2) how to build a custom builder image for S2I builds, and (3) get an idea of which option could be a good fit for their own projects.<\/p>","protected":false},"excerpt":{"rendered":"Automatic build and deployment for your very own browser game Audience This talk is targeted at anybody using or planning to use OpenShift to deploy their software. It&#8217;s not exactly for game developers, but probably for people who want to learn what it can mean to build a game with Open Source software and deploy&#8230; <a class=\"view-article\" href=\"https:\/\/ntlx.org\/de\/2021\/10\/up-your-game-with-openshift.html\">Artikel ansehen<\/a>","protected":false},"author":1,"featured_media":340,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/ntlx.org\/de\/wp-json\/wp\/v2\/posts\/338"}],"collection":[{"href":"https:\/\/ntlx.org\/de\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ntlx.org\/de\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ntlx.org\/de\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ntlx.org\/de\/wp-json\/wp\/v2\/comments?post=338"}],"version-history":[{"count":5,"href":"https:\/\/ntlx.org\/de\/wp-json\/wp\/v2\/posts\/338\/revisions"}],"predecessor-version":[{"id":346,"href":"https:\/\/ntlx.org\/de\/wp-json\/wp\/v2\/posts\/338\/revisions\/346"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ntlx.org\/de\/wp-json\/wp\/v2\/media\/340"}],"wp:attachment":[{"href":"https:\/\/ntlx.org\/de\/wp-json\/wp\/v2\/media?parent=338"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ntlx.org\/de\/wp-json\/wp\/v2\/categories?post=338"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ntlx.org\/de\/wp-json\/wp\/v2\/tags?post=338"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}